Save the Children — GeoDome Theater

Nearly 4,000 people experienced immersive storytelling in Save the Children’s GeoDome Theater at last month’s DreamHack conference in Sweden. Save the Children’s virtual reality content engages audiences in the stories of children their programs have helped. Inside the GeoDome, groups of people experience the content together, without the need for headsets. With WorldViewer, audiences use a gamepad to choose stories from a global context and explore the lives of children in places as diverse as Syria and Tennessee.

“At least one person from each group told me they had never had an experience with content like this before,” said Ian Carr, Save the Children’s Director of Technology Innovation. “The vast majority of people wanted to stay and watch all of our content. People in all age ranges were really invested in each story – even a group of teenage boys who were joking around when they came in came to me afterward to tell me how emotional and compelling our work was.”

We helped Save the Children integrate their 360° video into WorldViewer, training their team in the process so that they can easily refresh content with new stories. Their GeoDome Theater uses an OmniFocus projection system with 2560×1600 resolution at 5,000 lumens, integrated into a rugged housing with audio for a quick one-person setup. A branded cover for the 25’-diameter Theater ensured that STC’s presence was prominent even in the bustling trade show environment.

Save the Children US has been selected as DreamHack’s official charity partner, and plans to bring their dome to future DreamHack events in the US and beyond. It’s an honor to see our technologies support such an effective organization in their mission to provide health, education, protection, and emergency resources for children around the world.