Omnity is Unity’s featured asset! Software shoutout
Omnity is featured on the Unity asset store in their spring sale! Omnity is part of our suite of interactive software for real-time geometry correction in immersive environments, along with WorldViewer and SuperCubeMapper.
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Civil Engineering Tool debuts at CI Summit
At #CISummit2020, we launched an interactive design review tool for civil engineering applications in the GeoDome. We developed the tool for design reviews in 360° without the isolating factor of VR headsets.
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Immersion Station at Fall Experiment 2019
Three GeoDome displays showcased social, collaborative ways to experience immersive content and spatial XR – from NOAA data on the Globe, to flight races in the Panorama, to the city’s industrial history in the Portal.
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Broomstick Flight Trainer: Multi-player interactivity in the 360° Cyclorama
Race your crew! The Broomstick Trainer is an interactive experience for four players and an audience in the 360° GeoDome Cyclorama, with hand-built controllers to fly through a Unity game.
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New video! GeoDome Portal at the Moogseum
Celebrating the grand opening of the Moogseum with a video showcasing their GeoDome Portal, where visitors step inside a circuit board and trace electricity as it evolves into sound, delving into the heart of Bob Moog’s work in sound synthesis.
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Yarrr…. indies on the open seas at Pirate Jam
Dr. Clement Shimizu is repping The Elumenati and Babycastles in the 2019 Pirate Jam, swashbuckling around the Andaman Sea. Excited to see the games that emerge from the Chaos (this year’s theme)… A company principal from way back, Clement masterminded the code behind Omnimap, Omnity and WorldViewer.
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Five GeoDomes in one day! Group VR in Madison, WI
We showcased the GeoDome product line at a recent event in Madison, WI. A GeoDome Panorama and GeoDome Portal, both with VR content from our colleagues at Aspect Multimedia, featured our integrated kiosk – housing an OmniFocus 30510 projection system, image generating computer, and audio along with a touchscreen for navigating through immersive content. The kiosk […]
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Video! The Cyclorama at Virginia Tech’s winter session
We always say that it’s not the technology that counts, it’s how you use it… and clients like Virginia Tech’s Institute for Creativity, Arts, and Technology continue to push the envelope in new and inspiring ways. This winter, the ICAT team hosted Immersive Virtual Environments for Art, Data, and Research, an intensive workshop to offer students a […]
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Real-time multi-channel projection at the Immersive Film Festival in Portugal
An Elumenati and Vioso collaboration bring real-time elements and live performance to the 12m dome at the Immersive Film Festival 2017. Our Omnity and WorldViewer software platforms work with Vioso’s Anyblend to enable multi-channel projection of live input, real-time applications and multimedia mashups. Our platforms provide native geometry correction and blending within the Unity game engine, for higher fidelity than typical mesh warping. Another unique feature […]
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Vioso collaboration for multi-projector systems
We are now supporting multi-projector solutions for spherical display of Unity game content, through a new collaboration with Vioso. The multi-projector premium feature activation in our Omnity plugin supports Vioso’s Anyblend, which offers embedded warping and blending for performance-driven interactive solutions. Vioso provides automated camera-based calibration as well as color matching between disparate projectors in many different […]
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