Omnity is Unity’s featured asset! Software shoutout

Omnity is featured on the Unity asset store in their spring sale! Omnity is part of our suite of interactive software for real-time geometry correction in immersive environments, along with WorldViewer and SuperCubeMapper.

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Immersion Station at Fall Experiment 2019

Three GeoDome displays showcased social, collaborative ways to experience immersive content and spatial XR – from NOAA data on the Globe, to flight races in the Panorama, to the city’s industrial history in the Portal.

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Exploring the Planets at The Smithsonian

We were proud to collaborate on an immersive experience at the Smithsonian’s National Air and Space Museum, on the Mall in Washington, DC. Visitors use an interactive touchscreen to learn about our solar system, showing high-resolution images of the planets on an internally projected globe. These planetary datasets are complemented with panoramic images and animations projected on the […]

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IMERSA 2019: Experience Stonehenge in 360°

We brought a custom interactive Stonehenge 360° experience in a GeoDome Portal to this year’s IMERSA conference, in partnership with Barco and our clients at the Institute for Digital Intermedia Arts (IDIA Lab) at Ball State University. IMERSA’s community of fulldome creators explored Stonehenge with our WorldViewer software in the Portal, roaming through the 360° environment with a game […]

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Five GeoDomes in one day! Group VR in Madison, WI

We showcased the GeoDome product line at a recent event in Madison, WI. A GeoDome Panorama and GeoDome Portal, both with VR content from our colleagues at Aspect Multimedia,  featured our integrated kiosk – housing an OmniFocus 30510 projection system, image generating computer, and audio along with a touchscreen for navigating through immersive content. The kiosk […]

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Real-time multi-channel projection at the Immersive Film Festival in Portugal

An Elumenati and Vioso collaboration bring real-time elements and live performance to the 12m dome at the Immersive Film Festival 2017. Our Omnity and WorldViewer software platforms work with Vioso’s Anyblend to enable multi-channel projection of live input, real-time applications and multimedia mashups. Our platforms provide native geometry correction and blending within the Unity game engine, for higher fidelity than typical mesh warping. Another unique feature […]

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New video! Elumenati’s evolution in the VR world

  We’ve just released a video highlighting our history in the field of virtual reality. Our founder, D’nardo Colucci, narrates the evolution of The Elumenati – from augmented reality for medical research in the 1990s, through the emergence of digital planetariums, and into new applications from education to entertainment and collaborative design. Domes, panoramas and […]

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Vioso collaboration for multi-projector systems

We are now supporting multi-projector solutions for spherical display of Unity game content, through a new collaboration with Vioso.  The multi-projector premium feature activation in our Omnity plugin supports Vioso’s Anyblend, which offers embedded warping and blending for performance-driven interactive solutions. Vioso provides automated camera-based calibration as well as color matching between disparate projectors in many different […]

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Interactive Water Wall at the Children’s Pain Clinic

Movement drives natural imagery with a Kinect-based custom user interface and an OmniFocus projection system.

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Elumenati and Eyes in NASA Spinoff magazine

A profile of our collaboration with NASA JPL to bring Eyes on the Earth, Solar System and Exoplanets into domes and spheres using Omnity. Thanks NASA!

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