360 Texture Sharing

A simple yet advanced solution, SuperCubeMapper generates and sends realtime cube maps, fisheye, and 360 equirectangular texture maps from Unity3d-based applications to other applications via texture sharing (Spout, Syphon, NDI). This tool is compatible with postprocessing, and will fix stitching seams that result from screen space post-processing effects.It’s ideal for TouchDesigner and other creative platforms with Spout/Syphon inputs. Use this tool to stream your game in 360 or project in your GeoDome with WorldViewer. You can also set fisheye or 360 output to be the primary or second monitor if that’s all that you need.