3D Pacman – immersive gaming at the Telfair Museum

  3D Pacman is back – and this time it’s a multiplayer ghosts-vs.-Pac-Man free-for-all.  AI automatically relinquishes control to up to 5 players and instantly takes over when they have had their fill. We brought the immersive experience to a retrospective of Keita Takahashi’s work at the Telfair Museum in Savannah. An OmniFocus 30500 projection system […]

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OpenSpace at The Lunar & Planetary Science Conference

  We are excited to partner with the American Museum of Natural History at the 2019 Lunar & Planetary Science Conference to showcase OpenSpace, a NASA-supported open-source data visualization software that lets audiences interact with a range of space science topics. We’re exhibiting a GeoDome Panorama with a 4.5m screen, featuring an OmniFocus 30500 projection system with 2560 x 1600 resolution at 5,000 […]

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GeoDome Globe at ISE 2019

We brought the GeoDome Globe to over 80,000 Integrated Systems Europe conference attendees in February 2019. JenOptik hosted us in their booth, where we lit a 2’ globe with an OmniFocus projection system. This portable tabletop system is ideal for shows like ISE. The OmniFocus 30210 has a 90-degree fold in the optics, which lets us mount […]

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Exploring the Planets at The Smithsonian

We were proud to collaborate on an immersive experience at the Smithsonian’s National Air and Space Museum, on the Mall in Washington, DC. Visitors use an interactive touchscreen to learn about our solar system, showing high-resolution images of the planets on an internally projected globe. These planetary datasets are complemented with panoramic images and animations projected on the […]

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IMERSA 2019: Experience Stonehenge in 360°

We brought a custom interactive Stonehenge 360° experience in a GeoDome Portal to this year’s IMERSA conference, in partnership with Barco and our clients at the Institute for Digital Intermedia Arts (IDIA Lab) at Ball State University. IMERSA’s community of fulldome creators explored Stonehenge with our WorldViewer software in the Portal, roaming through the 360° environment with a game […]

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Five GeoDomes in one day! Group VR in Madison, WI

We showcased the GeoDome product line at a recent event in Madison, WI. A GeoDome Panorama and GeoDome Portal, both with VR content from our colleagues at Aspect Multimedia,  featured our integrated kiosk – housing an OmniFocus 30510 projection system, image generating computer, and audio along with a touchscreen for navigating through immersive content. The kiosk […]

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GeoDome Evolver … evolves

Our GeoDome Evolver system is living up to its name as we continue to expand our offerings for large domes and planetariums. As always, our goal is to make our systems as efficient as they are elegant. These new options incorporate emerging technologies to keep costs down for both system maintenance and content creation – […]

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GeoDome at the Fall Experiment 2018

  We were invited to bring the GeoDome to the inaugural Fall Experiment, a community event designed to explore and inspire the future of Milwaukee – home to our headquarters – by bringing together technology, art, music and film. The Elumenati were part of the VR Experience Lab, showcasing locally developed games, VR and AR […]

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Save the Children’s GeoDome Theater at DreamHack

Nearly 4,000 people experienced immersive storytelling in Save the Children’s GeoDome Theater at last month’s DreamHack conference in Sweden. Save the Children’s virtual reality content engages audiences in the stories of children their programs have helped. Inside the GeoDome, groups of people experience 360° video together, without the need for headsets. With WorldViewer, audiences use a gamepad to choose stories from a global […]

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Social VR in the GeoDome at VRLA

Hello LA! We’re here for VRLA this weekend, bringing a GeoDome Panorama to Booth 153 with our partners at Radiant Images. We built a custom WorldViewer project to showcase 360° video shot with Radiant’s camera rigs, so that groups of people can explore VR experiences together. The creators Radiant supports are excited to see their content on […]

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GeoDome Globe showcased at Innovation to Impact Forum

A GeoDome Globe captured the attention of visiting Saudi Crown Prince Mohammed bin Salman, as part of an exhibit showcasing innovative US and Saudi collaborations in STEM education, advanced research, and entrepreneurship. The crown prince was visiting the Innovation to Impact Forum at MIT on March 24, where he was briefed on the industrial innovations […]

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Immersive storytelling in the GeoDome at the STEAM Summit for Girls

A group of 64 girls aged 10-18 used STEAM skills in the GeoDome Theater in an immersive storytelling experience at the STEAM Summit for Girls, held March 10 in Milwaukee. We partnered with VR content creators Custom Reality Services for a hands-on workshop incorporating all the elements of STEAM. The girls began with writing stories […]

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Video! The Cyclorama at Virginia Tech’s winter session

We always say that it’s not the technology that counts, it’s how you use it… and clients like Virginia Tech’s Institute for Creativity, Arts, and Technology continue to push the envelope in new and inspiring ways. This winter, the ICAT team hosted Immersive Virtual Environments for Art, Data, and Research, an intensive workshop to offer students a […]

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Two GeoDomes – Theater and Globe – at the American Astronomical Society conference

We’ve been invited to bring two GeoDome systems to the American Astronomical Society conference this week in DC. We’ll be in Booth 200 with a GeoDome Theater, showcasing World Wide Telescope and the newly available OpenSpace platform – both enabled for dome display with WorldViewer. On the way in, attendees will interact with our GeoDome […]

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Real-time multi-channel projection at the Immersive Film Festival in Portugal

An Elumenati and Vioso collaboration bring real-time elements and live performance to the 12m dome at the Immersive Film Festival 2017. Our Omnity and WorldViewer software platforms work with Vioso’s Anyblend to enable multi-channel projection of live input, real-time applications and multimedia mashups. Our platforms provide native geometry correction and blending within the Unity game engine, for higher fidelity than typical mesh warping. Another unique feature […]

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