Elumenati featured project in InPark magazine editorial

Celebrating our 20th anniversary! InPark magazine feature

Thanks to the team at InPark magazine for this feature on our 20th anniversary. With insight from our founder and president Dr. D’nardo Colucci, the article goes deep into the company’s origins, profiles a few of the projects we’ve done, and takes a look at what’s next.

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Cyclorama at Virginia Tech in 2023 Winter Session

We’re happy to see the ICAT team continuing to explore diverse use cases for their Elumenati system – in this case, using the Cyclorama to introduce Immersive Media to students in the College of Architecture, Arts and Design.

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Immersive Experiences – Panel Discussion at ISE 2023

AT ISE 2023, we joined an “Ask the Experts” discussion that represented all aspects of immersive experience design – virtual production, live entertainment technology, and shared virtual reality in physical environments.

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New video! Elumenati + OpenSpace Project – Dual GeoDomes at ASTC 2022

It’s always a pleasure to collaborate with our colleagues at the OpenSpace Project. We really pushed the envelope at ASTC 2022, creating a dual-display orientation especially for the conference. Visitors interacted with OpenSpace data on both a GeoDome Portal AND a GeoDome Globe.

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“Immersive Experiences: The New Norm?” Panel Discussion

We’ve been invited to contribute the Elumenati perspective to a panel discussion as part of LAVNCH WEEK 6’s Emerging Technologies Day, Tuesday, October 25.

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Elumenati and OpenSpace project Booth at ASTC 2022 conference

Elumenati and OpenSpace at ASTC!

We’re collaborating with the OpenSpace Project at the Association of Science and Technology Centers Conference, showcasing OpenSpace in a GeoDome Portal and – for the first time – on a GeoDome Globe.

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Elumenati GeoDome Globe

Elumenati at the Association of Midwest Museums Conference

Check out the GeoDome Globe – we’ll be in Booth 214. WorldViewer will be driving interactive Earth science content and 360° videos on our most portable globe – 75cm, with a 4K single-channel OmniFocus projection system.

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Technology of Immersive Entertainment – Panel Discussion at InfoComm

At InfoComm 2022, we were invited to present the Elumenati approach as part of a panel discussion on the immersive experiences that are all the rage in location-based entertainment these days.

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New product! The Compass Kiosk interactive hemisphere

The Compass is a turnkey solution we’re launching this year. OmniFocus projection lights a wall-mounted hemisphere with brilliant 4K imagery driven by WorldViewer. The compact design is ideal for all kinds of spaces.

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WorldViewer Drives Science Communication on ASU’S Globe

An interview with Community Outreach Manager Ric Alling on how students in the cross-disciplinary programs at the School of Earth and Space Exploration have embraced WorldViewer as a storytelling tool, building content for their globe.

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Future of Immersive Venues Panel at DomeFestWest

We were honored to join a panel discussion on the Future of Immersive Venues at the inaugural DomeFestWest conference this year – exploring immersion and interactivity in the evolving LBE landscape.

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Interactive Deep Time Maps for GeoDome Globes

Explore the Earth from 500 MYA through today with paleogeographic maps – enabled for interactivity on the GeoDome Globe with WorldViewer.

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Custom Interactive Angel Mounds Exhibit- IDIA Collaboration

New project announcement! We’re partnering with the IDIA Lab to create an immersive, interactive cultural heritage experience for IUMAA, the new Museum of Archaeology and Anthropology at Indiana University.

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4K Laser Projection in the Science Panorama – NCMNS Collaboration Update, Part 1

OmniFocus lenses are future-proofed to maximize our clients’ investment and keep installations sharp for years to come. We updated the Science Panorama with a 4k laser projector compatible with the lens we installed in 2012.

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Project profile: IDIA Lab GeoDome Panorama

A customized 8m GeoDome Panorama is part of the IDIA Lab’s content production pipeline, building content in Unity for headset VR and mobile experiences. Large groups of students experience the content together in the GeoDome.

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