Immersion Station at Fall Experiment 2019
Three GeoDome displays showcased social, collaborative ways to experience immersive content and spatial XR – from NOAA data on the Globe, to flight races in the Panorama, to the city’s industrial history in the Portal.
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Broomstick Flight Trainer: Multi-player interactivity in the 360° Cyclorama
Race your crew! The Broomstick Trainer is an interactive experience for four players and an audience in the 360° GeoDome Cyclorama, with hand-built controllers to fly through a Unity game.
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Space Pirates in the Cyclorama at ASTC
Ahoy…. space pirates in the Cyclorama! Our 360° immersive environment at ASTC showcased OpenSpace, with a custom UI powered by WorldViewer’s ability to launch third-party applications and multiple user inputs through a single interface.
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See you at ASTC!
We’re showcasing OpenSpace in our 360° Cyclorama this week in Toronto, in collaboration with AMNH. OpenSpace is a key part of the astronomy version of our Open Playground, an extension of WorldViewer that lets GeoDome clients launch multiple applications from a single user interface.
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New video! GeoDome Portal at the Moogseum
Celebrating the grand opening of the Moogseum with a video showcasing their GeoDome Portal, where visitors step inside a circuit board and trace electricity as it evolves into sound, delving into the heart of Bob Moog’s work in sound synthesis.
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Yarrr…. indies on the open seas at Pirate Jam
Dr. Clement Shimizu is repping The Elumenati and Babycastles in the 2019 Pirate Jam, swashbuckling around the Andaman Sea. Excited to see the games that emerge from the Chaos (this year’s theme)… A company principal from way back, Clement masterminded the code behind Omnimap, Omnity and WorldViewer.
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Exploring the Planets at The Smithsonian
We were proud to collaborate on an immersive experience at the Smithsonian’s National Air and Space Museum, on the Mall in Washington, DC. Visitors use an interactive touchscreen to learn about our solar system, showing high-resolution images of the planets on an internally projected globe. These planetary datasets are complemented with panoramic images and animations projected on the […]
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IMERSA 2019: Experience Stonehenge in 360°
We brought a custom interactive Stonehenge 360° experience in a GeoDome Portal to this year’s IMERSA conference, in partnership with Barco and our clients at the Institute for Digital Intermedia Arts (IDIA Lab) at Ball State University. IMERSA’s community of fulldome creators explored Stonehenge with our WorldViewer software in the Portal, roaming through the 360° environment with a game […]
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Five GeoDomes in one day! Group VR in Madison, WI
We showcased the GeoDome product line at a recent event in Madison, WI. A GeoDome Panorama and GeoDome Portal, both with VR content from our colleagues at Aspect Multimedia, featured our integrated kiosk – housing an OmniFocus 30510 projection system, image generating computer, and audio along with a touchscreen for navigating through immersive content. The kiosk […]
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GeoDome at the Fall Experiment 2018
We were invited to bring the GeoDome to the inaugural Fall Experiment, a community event designed to explore and inspire the future of Milwaukee – home to our headquarters – by bringing together technology, art, music and film. The Elumenati were part of the VR Experience Lab, showcasing locally developed games, VR and AR […]
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Social VR in the GeoDome at VRLA
Hello LA! We’re here for VRLA this weekend, bringing a GeoDome Panorama to Booth 153 with our partners at Radiant Images. We built a custom WorldViewer project to showcase 360° video shot with Radiant’s camera rigs, so that groups of people can explore VR experiences together. The creators Radiant supports are excited to see their content on […]
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Immersive storytelling in the GeoDome at the STEAM Summit for Girls
A group of 64 girls aged 10-18 used STEAM skills in the GeoDome Theater in an immersive storytelling experience at the STEAM Summit for Girls, held March 10 in Milwaukee. We partnered with VR content creators Custom Reality Services for a hands-on workshop incorporating all the elements of STEAM. The girls began with writing stories […]
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